--- title: "S7 basics" output: rmarkdown::html_vignette vignette: > %\VignetteIndexEntry{S7 basics} %\VignetteEngine{knitr::rmarkdown} %\VignetteEncoding{UTF-8} --- ```{r, include = FALSE} knitr::opts_chunk$set( collapse = TRUE, comment = "#>" ) ``` The S7 package provides a new OOP system designed to be a successor to S3 and S4. It has been designed and implemented collaboratively by the RConsortium Object-Oriented Programming Working Group, which includes representatives from R-Core, BioConductor, RStudio/tidyverse, and the wider R community. This vignette gives an overview of the most important parts of S7: classes and objects, generics and methods, and the basics of method dispatch and inheritance. ```{r setup} library(S7) ``` ## Classes and objects S7 classes have a formal definition that you create with `new_class()`. There are two arguments that you'll use with almost every class: - The `name` of the class, supplied in the first argument. - The class `properties`, the data associated with each instance of the class. The easiest way to define properties is to supply a named list where the values define the valid types of the property. The following code defines a simple `dog` class with two properties: a character `name` and a numeric `age`. ```{r} Dog <- new_class("Dog", properties = list( name = class_character, age = class_numeric )) Dog ``` S7 provides a number of built-in definitions that allow you to refer to existing base types that are not S7 classes. You can recognize these definitions because they all start with `class_`. Note that I've assigned the return value of `new_class()` to an object with the same name as the class. This is important! That object represents the class and is what you use to construct instances of the class: ```{r} lola <- Dog(name = "Lola", age = 11) lola ``` Once you have an S7 object, you can get and set properties using `@`: ```{r} lola@age <- 12 lola@age ``` S7 automatically validates the type of the property using the type supplied in `new_class()`: ```{r, error = TRUE} lola@age <- "twelve" ``` Given an object, you can retrieves its class `S7_class()`: ```{r} S7_class(lola) ``` S7 objects also have an S3 `class()`. This is used for compatibility with existing S3 generics and you can learn more about it in `vignette("compatibility")`. ```{r} class(lola) ``` If you want to learn more about the details of S7 classes and objects, including validation methods and more details of properties, please see `vignette("classes-objects")`. ## Generics and methods S7, like S3 and S4, is built around the idea of **generic functions,** or **generics** for short. A generic defines an interface, which uses a different implementation depending on the class of one or more arguments. The implementation for a specific class is called a **method**, and the generic finds that appropriate method by performing **method dispatch**. Use `new_generic()` to create a S7 generic. In its simplest form, it only needs two arguments: the name of the generic (used in error messages) and the name of the argument used for method dispatch: ```{r} speak <- new_generic("speak", "x") ``` Like with `new_class()`, you should always assign the result of `new_generic()` to a variable with the same name as the first argument. Once you have a generic, you can register methods for specific classes with `method(generic, class) <- implementation`. ```{r} method(speak, Dog) <- function(x) { "Woof" } ``` Once the method is registered, the generic will use it when appropriate: ```{r} speak(lola) ``` Let's define another class, this one for cats, and define another method for `speak()`: ```{r} Cat <- new_class("Cat", properties = list( name = class_character, age = class_double )) method(speak, Cat) <- function(x) { "Meow" } fluffy <- Cat(name = "Fluffy", age = 5) speak(fluffy) ``` You get an error if you call the generic with a class that doesn't have a method: ```{r, error = TRUE} speak(1) ``` ## Method dispatch and inheritance The `cat` and `dog` classes share the same properties, so we could use a common parent class to extract out the duplicated specification. We first define the parent class: ```{r} Pet <- new_class("Pet", properties = list( name = class_character, age = class_numeric ) ) ``` Then use the `parent` argument to `new_class:` ```{r} Cat <- new_class("Cat", parent = Pet) Dog <- new_class("Dog", parent = Pet) Cat Dog ``` Because we have created new classes, we need to recreate the existing `lola` and `fluffy` objects: ```{r} lola <- Dog(name = "Lola", age = 11) fluffy <- Cat(name = "Fluffy", age = 5) ``` Method dispatch takes advantage of the hierarchy of parent classes: if a method is not defined for a class, it will try the method for the parent class, and so on until it finds a method or gives up with an error. This inheritance is a powerful mechanism for sharing code across classes. ```{r} describe <- new_generic("describe", "x") method(describe, Pet) <- function(x) { paste0(x@name, " is ", x@age, " years old") } describe(lola) describe(fluffy) method(describe, Dog) <- function(x) { paste0(x@name, " is a ", x@age, " year old dog") } describe(lola) describe(fluffy) ``` You can define a fallback method for any S7 object by registering a method for `S7_object`: ```{r} method(describe, S7_object) <- function(x) { "An S7 object" } Cocktail <- new_class("Cocktail", properties = list( ingredients = class_character ) ) martini <- Cocktail(ingredients = c("gin", "vermouth")) describe(martini) ``` Printing a generic will show you which methods are currently defined: ```{r} describe ``` And you can use `method()` to retrieve the implementation of one of those methods: ```{r} method(describe, Pet) ``` Learn more about method dispatch in `vignette("generics-methods")`.